History
Game music has become an inseparable part of the gaming experience. From classic 8-bit tunes to the lush orchestral scores of modern games, video game music has evolved tremendously over the years. But this genre is more than just background noise; it's a testament to the evolution of technology, storytelling, and artistic expression.
The birth of game music can be traced back to the first video game, Tennis for Two, which was created in 1958 by physicist William Higinbotham. The game used an oscilloscope to create sounds, making it the first game to feature any sort of audio. But it wasn't until the early 1970s when games started to have actual soundtracks.
The first commercially successful game with music was Space Invaders, released in 1978. The game's simple, repetitive electronic score not only became iconic but also set the standard for what game music could be. As technology advanced, composers were able to create more nuanced and complex soundscapes.
In the 1980s, game music exploded alongside the explosion of arcade and console gaming. Games like Pac-Man, Donkey Kong, and Mario Bros. all featured memorable tunes that players hummed long after they were done playing. The biggest breakthrough, however, came with the Nintendo Entertainment System (NES) and its distinctive 8-bit sound.
Composers like Koji Kondo (Super Mario Bros., The Legend of Zelda) and Nobuo Uematsu (Final Fantasy series) used the limitations of the technology to their advantage, creating music that was catchy, memorable, and perfectly matched the game's tone. The simplicity of the music, combined with the nostalgia that many gamers feel for that era, has made 8-bit music a genre all its own.
As gaming moved from arcades to consoles, CD-ROM technology allowed for more storage space and higher quality sound. This allowed for more complex soundscapes and live instrumentation. One of the first games to take advantage of this was the critically acclaimed RPG, Chrono Trigger, which featured a score that blended elements of jazz, classical, and rock.
As games continued to become more complex, so did their soundtracks. The 2000s saw the rise of orchestral scores in games such as Halo, Mass Effect, and The Elder Scrolls series. These scores provided an epic sense of scale, matching the immersive worlds that modern games had become known for.
Game music has also infiltrated mainstream music culture. In 2007, the Video Games Live concert series debuted at the Hollywood Bowl, featuring video game music performed by a live orchestra. Since then, the series has toured around the world, highlighting the beauty and artistry of game music.
In recent years, game music has come full circle with the resurgence of retro-styled games. Games like Shovel Knight and Undertale have embraced the sound of classic console games, creating soundtracks that pay homage to the past while still being fresh and unique.
Notable artists
Nobuo Uematsu: Known for his work on the Final Fantasy series, Nobuo Uematsu is considered one of the most well-known game music composers. He has created some of the most memorable pieces in video game history, including the iconic "One Winged Angel" from Final Fantasy VII.
Koji Kondo: Koji Kondo is best known for his work on the Super Mario Bros. series, and is considered a pioneer in video game music. His iconic themes, such as the Super Mario Bros. theme song and the Legend of Zelda overworld theme, have become part of the video game lexicon.
Yoko Shimomura: Yoko Shimomura is a prolific video game composer who has worked on games such as Street Fighter II, Parasite Eve, and Kingdom Hearts. She is known for her powerful and emotional compositions, and has won numerous awards for her work.
Marty O'Donnell: Marty O'Donnell is best known for his work on the Halo series, creating the epic score that helped define the franchise. His music has been praised for its emotional impact and its ability to immerse players in the game world.
Jesper Kyd: Jesper Kyd is a Danish composer who has worked on numerous video games, including the Assassin's Creed series and the Hitman series. He is known for his ability to create music that captures the tone and atmosphere of the games he works on.
Akira Yamaoka: Akira Yamaoka is best known for his work on the Silent Hill series, creating a haunting and atmospheric score that has become synonymous with the horror franchise.
Jeremy Soule: Jeremy Soule is a prolific video game composer who has created music for games such as The Elder Scrolls series, Guild Wars, and Star Wars: Knights of the Old Republic. He is known for his ability to create immersive and grandiose scores that enhance the game experience.
Gustavo Santaolalla: Gustavo Santaolalla is an Argentinian composer who has worked on the video games The Last of Us and The Last of Us Part II. He is known for his ability to create emotional and evocative scores that complement the game's storytelling.
Austin Wintory: Austin Wintory is an American composer who has worked on games such as Journey, Abzû, and Assassin's Creed Syndicate. He is known for his ability to create beautiful and evocative scores that enhance the game experience.
Darren Korb: Darren Korb is an American composer who has worked on games such as Bastion, Transistor, and Hades. He is known for his ability to create music that fits the tone and atmosphere of the games he works on, and for his use of unique instruments such as the zither.
Where to start
1. Super Mario Bros.
2. The Legend of Zelda
3. Tetris
4. Final Fantasy VII
5. Sonic the Hedgehog
6. Metal Gear Solid
7. Halo 2
8. Pokemon Red/Blue/Yellow
9. Chrono Trigger
10. Street Fighter II
11. Grand Theft Auto: Vice City
12. Castlevania
13. Mass Effect 2
14. World of Warcraft
15. Skyrim
16. Assassin's Creed II
17. Portal 2
18. Bioshock
19. Kingdom Hearts
20. Mega Man 2
21. Donkey Kong Country
22. Resident Evil 2
23. Silent Hill 2
24. Shadow of the Colossus
25. Ducktales.
Broader context
A notable book on the subject is "The Oxford Handbook of Interactive Audio" edited by Karen Collins, Bill Kapralos, and Holly Tessler. This book covers a wide range of topics related to game music, including the technical aspects of creating game music and the ways in which game music can enhance the player's experience.
In a chapter on game music composition, William R. Bauer notes that game music must be able to adapt to the game world and the actions of the player. He explains that the music must be created in a modular format, allowing it to seamlessly change depending on the player's actions in the game.
Notable quotes about game music have also emerged over the years. For example, composer Nobuo Uematsu, who created the music for the "Final Fantasy" series, once said, "Music can go beyond language; it can transcend cultures, religions, and borders."
This sentiment is echoed by Donnelly in "Music in Video Games," where he notes that game music has the power to create a shared experience among players from all over the world.
Another notable quote comes from composer Yoko Shimomura, who created the music for games such as "Kingdom Hearts" and "Street Fighter II." She once said, "If my music does not motivate people, then what's the point of even having it in the game?"
From a social perspective, game music has been influenced by the changing trends in popular culture. The 1980s saw the rise of electronic music, which heavily influenced the soundscape of early game music. As gaming popularity grew, so did the diversity of music styles that were used in games. Today, game music draws inspiration from a wide variety of musical genres, including classical, rock, jazz, and hip-hop.
The cultural context of game music is strongly tied to the gaming industry. Game developers began to recognize the importance of music in gaming experiences and started to invest heavily in hiring experienced composers and musicians. This helped to advance the quality of game music and elevate it to a level of artistic recognition. Music has also become an essential component of game design, with different types of music used to set the tone for different parts of the game.
The advent of technology has had a significant impact on game music. Advancements in computer hardware and software have allowed for higher-quality sound and greater musical complexity in games. Digital audio workstations have become more powerful and accessible, enabling composers to create more intricate soundscapes and customize music to enhance the gameplay experience. As game consoles and hardware continue to improve, it is likely that game music will evolve further.
Notable record labels have also played a significant role in the development of game music. One such label is Square Enix, which has published soundtracks for numerous hit franchises, including Final Fantasy and Kingdom Hearts. Other notable labels include Capcom and Konami, which have also produced soundtracks for popular game franchises. These record labels have provided a platform for game music to be recognized as a legitimate music genre and have helped to expand its reach beyond the gaming industry.
Journalists and other figures have also contributed to the recognition of game music. Gaming publications frequently feature articles and reviews of game soundtracks, and websites such as OverClocked Remix have been instrumental in promoting video game music remixes. Composers such as Nobuo Uematsu and Koji Kondo have also attained a level of celebrity in the gaming industry due to their iconic contributions to game music.
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